

If not, you will be restored to 1 HP when the battle ends (unless you received a level as a result of the battle, in that case all HP will be restored).Įach player character starts with 55 HP and gets 5 extra HP per level. If everyone on your side is defeated, your character may die, see death for details. If you reach 0 HP, your character is removed from the battle. Health points keep your character alive in combat. When you log back in as the resting character, a notice in the chat window will tell you how much energy was gained.įor Usable Items which replenish Energy see Energy Items. Your character will recover energy even if you log back in and play an alternate character. Characters regain 1 energy point per minute of disconnection anywhere, and 2 energy points per minute if they are disconnected in taverns/inns, class temples, or houses.

Another way is by either logging off or switching to merchant mode while your character is in a tavern/inn or in a house. The quickest way to restore energy is by eating certain food items.
When defeated in a fight against a Perceptor, you lose 3,000 additional energy. When defeated by another player, you lose 10 energy per alignment level and 100 per alignment rank. When defeated by a monster, you lose 10 energy per character level. If your energy reaches zero, you will become a ghost. You lose energy when you are defeated by a monster or by another player in a non-challenge fight. These are not considered basic only because the characteristic points that a player gains at each level cannot be used to increase these characteristics.Įnergy can be thought of as your character's life force. The primary characteristics are listed below. Increases Prospecting by 1 per 10 points.įor equipment see Chance equipment, there is also Chance penalty equipment.įor equipment see Agility equipment, there is also Agility penalty equipment.Increases Healing efficiency by 1% per point.įor equipment see Intelligence equipment, there is also Intelligence penalty equipment.Increases Pods (carrying capacity) by 5 pods per point.įor equipment see Strength equipment, there is also Strength penalty equipment.Increases Neutral and Earth element damage.It also helps avoid AP and MP losses and makes you better at removing AP and MP from enemies.įor equipment see Wisdom equipment, there is also Wisdom penalty equipment.

Wisdom increases the amount of experience received from fights. Increases MP Reduction by 1 per 10 points.Increases AP Reduction by 1 per 10 points.Increases Experience gains by 1% per point.However, a boost in HP increases maximum health, but does not conserve the total amount.įor equipment see Vitality equipment, there is also Vitality penalty equipment. With Vitality, your maximum health will increase and remain at 100%. Vitality increases your character's Health Points.Įquipment boosts in vitality are different from boosts in HP. For each point that these characteristics are increased, the character can do 1% more damage in the corresponding element.įor the Iop Spell of the same name, see Vitality (spell). Strength, Intelligence, Chance and Agility also have an elemental nature to them. They can also be increased (and decreased) with equipment and, during battle, buffs. These can be increased permanently by distributing the characteristic points you gain at each new Level (see Soft Caps), by using Characteristic Scrolls or Characteristic Food. The six basic characteristics are Vitality, Wisdom, Strength, Intelligence, Chance and Agility. See also: Equipment, Equipment by effects Some Characteristics can be altered by resetting them. Characteristics are normally boosted by level, equipment or Characteristic Scrolls. Characteristics, often referred to as statistics or stats, are what defines your character's potential.
